I group cause/effect apps into 2 categories, non-specific and specific. With the former, the learner can touch/click anywhere, anytime, and get results. With “specific” the learner has to touch/click on either specific places or at specific times. Sensory’s are all non-specific, thus allowing an even ‘earlier’ functioning person to achieve ‘success’.
My RadSounds music app would be an example of a “specific” cause/effect app, because the learner should be touching/clicking at specific *times*